/**
 * MarioEnemy_Goomba
 * @extends MarioEnemy_Patroller
 * @version 2010.12.04
 */

class MarioEnemy_Goomba extends MarioEnemy_Patroller
	placeable;

/**
 * PostBeginPlay
 * @version 2010.12.04
 */
simulated function PostBeginPlay()
{
	super.PostBeginPlay();

	SetPhysics(PHYS_Walking);
	if (MyController == none)
	{
		MyController = Spawn(class'MarioEnemy_GoombaAI', self);
		MyController.SetPawn(self);		
	}
}

defaultproperties
{
    Speed = 80;

	Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0
		StaticMesh       = StaticMesh'MarioMeshes.Goomba';
		LightEnvironment = MyLightEnvironment;
	End Object
	
	NPCMesh = StaticMeshComponent0;
	Mesh    = SkeletalMeshComponent0;
	Components.Add(StaticMeshComponent0);

	bAvoidLedges    = FALSE;
	bStopAtLedges   = FALSE;
}
